#ifndef EXPLOSION_H_
#define EXPLOSION_H_

#include "../../engine/object/GameObject.hpp"

class Explosion : public GameObject {
    private:
        float time;

    public:
        Explosion(glm::vec3);
        virtual ~Explosion();

        void addTime(float);
        void createExplosions();
        void accept(Visitor*);
};

#endif /* EXPLOSION_H_ */
